Now before I continue with this I have to say that I have not played every Zelda game. In fact, I have only played a fraction of them, and I've completed even less than that. Ocarina of Time, Wind Waker, Twilight Princess, Majora's Mask, and Minish Cap are the only installments that I have actually cut a chunk out of. I have tried playing the original NES game, but I did not have the patience to continue through it. Call me a "fake Zelda fan" or whichever, but I just couldn't continue it. Maybe it's because I am used to the newer games and just don't have the patience that older gamers grew up with. Still, I would say I have had a share of my Zelda games to know the stories and a lot of the references. Some of these stories were so strong that it was not that I wanted to continue the game experience per say, but that I just wanted to find out what happened.
I think I can say that this story was not as powerful to me as previous titles were. Skyward Sword was released for the 25th anniversary of Nintendo's Zelda series. This game is also very important because in a series that is notorious for having a nearly nonexistent timeline, this marked itself as the first in the entire series' timeline. Not only that, but Nintendo had released the canon timeline around the same time. Finally the fans had an actual timeline to look at and not continue to brawl online over whether the timeline was split or linear thanks to the events of Ocarina of Time. As the first in the timeline and an anniversary special, this game's story was perfect. It sets up the origins of the Master Sword, the 'blade of evil's bane' and frequent weapon/mcguffin of the series, and even the establishment of the three title characters. The "Hero of Legend" that has been frequently mentioned in the series was establish here (though I'm still convinced they are referring to Ocarina of Time Link here) along with the evil that would later be known as Ganon. Even Zelda herself is explained more, as Princess Zelda has always had special and sacred abilities that are somewhat explained within this installment. This game had several shout-outs to the fanbase and was successful in exciting us every time.
With all this in mind, it is a wonder to how I would have problems with this game's story. Well, it was just...dull. There was a major disappointment in this game, and that was the character Fi. Now before I go into Fi, I need to talk about the game that I had played before this one. It was this game that got me so enthralled into the Zelda series and motivated me to play other games. Without it, I would not have even considered picking this title up.
In 2006, the much awaited Twilight Princess was released on the Nintendo Gamecube and Wii. I was not excited for it because of bad experiences with Ocarina of Time, but my dad insisted that I get it anyway, as it had good reviews. I played it at first and could not catch that damn fish, but after finally passing that grueling task, the story finally began. I was then introduced to one of my fictional characters of all time, Midna.
Midna was so PERFECT in Twilight Princess. She was your assistant character, but she didn't need to tell you the most obvious of facts. She had personality, an great character style, and, most importantly, A CHARACTER. Midna had her own back story and problems. She developed over time. She moved the plot in a story telling manner, not just a list of objectives that needed to be done. Unlike assists such as Navi, Midna was actually crucial to the game's plot. She is a character that really pulled my heart strings and set up my high expectations for the next game.
Awhile after Twilight Princess's release, some official art for the next game was leaked online. In this image was Link, drawn in the same style as he was depicted in Twilight Princess. He stood with his back to the viewer and shield in hand. His other hand, usually gripping his sword, is empty. In the foreground is the figure of a young girl. Upon close inspection, the girl resembles the Master Sword itself.
This is where the problem comes in. Fi was a disappointment overall. Yes, she moved the plot, but only as a check list. She was always alerting you when you were low on hearts, though we all know that when that happens that INFURIATING beeping noise alerts you anyway, but then Fi of course has to come in and that makes ANOTHER beeping noise. So you better hope you don't lose too much health in this game or this will happen a lot. Fi had no personality. None At all. She was a robot. That is EXACTLY what she was, a robot. She had no personality and stated that she was "calibrating" and "calculating". Not only that, but she would go out of her way to state the obvious. Such as if you hit a switch and there was a huge cut scene of a wall breaking and water gushing through, Fi would go out of her way to pop up and tell you "Master, there is an 80% chance that the water has come through." After two or three times I was done with this character. She was not needed at all. Yes, he is the sword, but the sword did not need to have a voice if it was going to sound like this. Since there was no personality to her, there was no character development.
This really became evident in the end of the game. I guess I could call this a SPOILER ALERT and all, but anybody who's at least familiar with the Zelda franchise can pretty much figure that Fi leaves Link by the end of the game. The music, while emotional, didn't do shit for me because I literally had no care for Fi. When she left I just shrugged it off and watched the credits roll. Now when Midna left Link in the end of Twilight Princess? I nearly cried. I CARED about Midna, I LOVED Midna. The fact that she leaves Link like that to never return is so depressing.
In other words, Twilight Princess gave me a feel. It gave me a lot of feels. I just wanted to give Link a hug and tell him everything would be okay. Then I realized I actually wanted to shove my foot up his ass for not going after Midna. Twilight Princess had a lot of characters that were fun and the whole situation felt more...hectic than in Skyward Sword. I really felt like it WAS my job to save the world and all of these people are helping me out along the way.
With Skyward Sword I felt more like an errand boy. Ironic since Midna treats you like an errand boy in the beginning of the game. While there was a point to trying to find Zelda and get the Sacred Flames, I knew the reason for it. When Midna was making me run around trying to find the pieces of the Fused Shadows, I had no idea what they were and what she needed them for. Midna had motivation to her own personal quest that tied in Link's. Fi just grabs your ass and tells you that this is what you're doing because it's the "mission."
There were very few interesting side characters in Skyward Sword. Groose made up for character development, he did become useful and grew over time. Other than Groose and the Old Lady, there were few side characters that moved the plot. Yeah there are the dragons and Levias, but they only help you with one or two things. There are the other creatures in the game, but they have no back stories that make me sympathize. Well, except for the Sandship, that was a cool back story. Other than this, Skyward Sword felt like I was getting dragged all over place instead of progressing through a story.
At this point in time I realize that it is the story I am more interested in than the gameplay. Skyward Sword is a good legend, something not difficult and leads to great stories of old, but it didn't feel like a story for me to fall in love with. Ocarina of Time drags Link around, too, but there were a lot of side characters that moved the plot along, the same thing can be said for Wind Waker as well. Majora's Mask has a more complex story in my eyes, but I would have to say that Twilight Princess is a better narrative.
My hope for the next major console installment is that we can have more interesting characters and an interesting assist again. Midna should have a good legacy of assists to remember. I want characters that I enjoy and that I want to spend more time playing with rather than just ignoring them the whole time. Because that is what I did the whole time with Fi, ignored her.
And when you're on the front cover of the game box, you shouldn't be ignored.